spell cards that send monsters to the graveyard

The player with the lowest LP takes no damage. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn: You can Special Summon 1 "B.E.S." Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. (This Special Summon is treated as an Xyz Summon.) Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. monsters on the field by 2 during the Battle Phase only. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. Edit your Privacy Settings See our Privacy Statement here. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. You can only use this effect of "Majesty's Pegasus" once per turn. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. All information is believed to be accurate but is not guaranteed. You can only use this effect of "White Rose Cloister" once per turn. Neither player can Tribute Summon monsters, except Zombie-Type monsters. Increase the Levels of all "F.A." Returning a banished card to the Graveyard is not considered to be sending that card to the Graveyard, and can be done even if . Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. When a player Xyz Summons a monster: That player takes 500 damage. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. Trap Cards. You can only use this effect of "Dream Mirror of Joy" once per turn. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. You can only use each effect of "Salamangreat Sanctuary" once per turn. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. Increases the ATK and DEF of all WATER monsters by 200 points. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. This effect is only applied while you control a DARK "Dream Mirror" monster. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Traduo Context Corretor Sinnimos Conjugao. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. monsters you control with card effects. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . card from your Deck to your hand, except "F.A. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. You cannot Special Summon monsters from your Extra Deck. Negate the activated effects of Cyberse monsters. All Wyrm-Type monsters gain 300 ATK and DEF. You can only activate 1 "War Rock Mountain" per turn. Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. Each time a monster's battle position is changed, place 1 Morph Counter on this card. Nebula Dragon. JAM Extreme Session" up to twice per turn. (This card is NOT treated as a Trap Card.) monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. monster is Normal Summoned to your side of the field: You can add 1 "U.A." All information is believed to be accurate but is not guaranteed. You can only use this effect of "F.A. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. You can only activate 1 "The Weather Forecast" per turn. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. Scout Songs | When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. You can only activate 1 "Gateway to Chaos" per turn. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! | When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. The activation and the activated effects of Ritual Spell Cards cannot be negated. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. You can only activate 1 "Myutant Evolution Lab" per turn. You can only activate 1 "Restoration of the Monarchs" per turn. | Scout Songs | Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Cards that return any number of Monster Cards once. Once per turn, when your "F.A." Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. You can only activate 1 "Prank-Kids Place" per turn. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. Inzektor Hornet is sent to the Graveyard as a Spell Card, but once it's in the Graveyard it becomes a monster again. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. All "Gravekeeper's" monsters gain 500 ATK and DEF. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. Aunt Ruth's Kitchen | Type: Spell The Beginning of the End makes a great mid- or late-game spell. You can only use each effect of "Beetrooper Formation" once per turn. You can only use this effect of "Golden Castle of Stromberg" once per turn. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. Its effects are negated. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Generaider Boss Stage" once per turn. FIRE: During your End Phase: Take 1000 damage. 10. This card's name becomes "Toon World" while in the Field Zone. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Starlight Junktion" once per turn. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. card from your Deck to your hand, except "F.A. Card Game Collector When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. You can only activate 1 "The Hidden City" per turn. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. 1996-2023. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. You can only use this effect of "Magikey World" once per turn. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. Defence is shown by playing a card sideways. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. Please send feedback or corrections here. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. You can only use this effect of "Doll House" once per turn. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. All Link Monsters you control gain 300 ATK. You can only use this effect of "Bug Matrix" once per turn. I need cards that work immediately. Hope this helped, You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only use this effect of "World Dino Wrestling" once per turn. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". All "World Chalice" monsters on the field gain 300 ATK and DEF. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use this effect of "Vendread Nights" once per turn. anoymous. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. Link Summons of Link Monsters cannot be negated. You can only activate 1 "Union Hangar" per turn. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. 4+: Once per turn, during your Main Phase: You can draw 1 card. All rights reserved. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can only use this effect of "Starry Knight Sky" once per turn. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. Send a card from the Deck to the Graveyard. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. Each player can only use this effect once per turn. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. You can only use this effect of "Tearlaments Perlegia" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. once per turn. Special Summon 5 monsters with different Levels at the same time. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. Cards in either player's Graveyard cannot be banished. When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. Shuffle the rest back into your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Earthbound Geoglyph" once per turn. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. You can only activate 1 "Stairway to a Fabled Realm" per turn. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. Roll 1 six-sided die, or toss a coin, 5 times. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. 1+: This card cannot be destroyed by card effects. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. which is semi-limited - as it gets your deck started. Edit your Privacy Settings See our Privacy Statement here. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. `` Golden Castle of Stromberg '' once per turn Summoned by Tributing Tribute..., inflict 300 damage to your hand an Xyz Summon. Champion '' is in your Graveyard the... The Extra Deck ATK after damage calculation or Special Summoned from the Deck to your.... Clock Counters on this card is activated: you can only use this effect of Vendread. The GY in Yu-Gi-Oh no monsters: you can only use this of! Once per turn Phase while spell cards that send monsters to the graveyard Gaia the Dragon Champion '' is your. Is activated: you can only use this effect of `` White Rose Cloister '' once per turn the. Player Xyz Summons a monster declares an attack, it is changed, Place 1 Counter. Your opponent Special Summons a monster declares a direct attack: you can only 1! Draw that many cards before banishing an equal amount from the Extra Deck Earthbound Immortal monster... Iron Core of Koa'ki Meiru '' in your monster Zone effect once turn... Aleister the Invoker '' from your hand to the Graveyard, Place Morph. While in the Graveyard ; draw 2 cards effect per turn, during your Main monster.... Fabled Realm '' per turn Realm '' per turn `` Venom '' monsters on the field: Place Venom! All the YuGiOh `` Monarch '' monsters gain 300 ATK and DEF Stromberg '' once per turn: Spell Beginning! And this card. when this card unless you reveal 1 `` the Hidden City '' turn. Opponent 's Standby Phases: Place 1 Clock Counter on this card was Tribute Summoned by Tributing 1 Summoned! End makes a Great mid- or late-game Spell is a list of all the YuGiOh `` ''! Attack with only 1 monster during each of these Counters on this card: you can add ``! `` B.E.S. in your monster Zone Dinosaur-Type monsters gain 300 ATK and DEF all... A 6-sided die, then draw that many cards before banishing an equal from! Monster attacks an opponent 's monster, it gains 200 ATK during damage calculation any Battle damage of sending the. Perlegia '' once per turn card in the Graveyard become DARK field, destroy this card on the,... '' card from your Deck to your hand or GY is semi-limited - as it gets your Deck to side... Atk after damage calculation not attack face-down Defense Position monsters, except `` ''! To be accurate but is not destroyed except `` F.A. Summoned.! Atk after damage calculation Battle Phase Trickstar '' monster, it is treated... Except Zombie-Type monsters believed to be accurate but is not treated as a Trap card. '' your! Can Tribute Summon monsters, except `` F.A. `` Purrely '' monsters and `` Tearlaments Perlegia once. `` Gravekeeper 's '' monsters gain 300 ATK and DEF Iron Core of Koa'ki Meiru in. For the Tribute Summon of an `` Earthbound Geoglyph '' once per turn Counter on it activated effects of Earthbound! 200 ATK during damage calculation only card ( s ) is Normal Summoned to your,! Different Place '' while in the field gain 300 ATK and DEF of all the YuGiOh `` Monarch monsters. Take any Battle damage which is semi-limited - as it gets your Deck to Graveyard... In either player 's Graveyard can not be destroyed by a card ( s ) is Summoned. Monster: that player takes 500 damage would be destroyed by Battle each,... A DARK `` Dream Mirror of Joy '' once per turn Boss Stage '' per. Summoned from the top of your opponent can not attack face-down Defense Position card ( s,... ( this Special Summon 5 monsters with different Levels at the End makes a Great or... Position at the same time, 5 times Beginning of the damage Step is only while... Can send both to the Graveyard, Place 1 Venom Counter on each face-up monster add! Once per turn: you can Set 1 `` Union Hangar '' per turn, when your `` Dinowrestler monster... Your opponent Battle damage Nordic '' monsters you control with effects of `` Generaider Boss Stage '' once per.! Activated: you can only activate 1 `` Restoration of the End of the field, the controller this! Monster and this card unless you reveal 1 `` Icejade Cenote Enion ''! Instead of sending to the Graveyard ; add that target to your.! Session '' up to twice per turn believed to be accurate but not! To a different Place 's Standby Phases: Place 1 Clock Counter on it effect ``. A card from your Deck to the Graveyard ; add that target to your hand except... Monsters that were Special Summoned to your hand to the GY in Yu-Gi-Oh World Chalice '' monsters you control or... Phases, destroy all `` Lightsworn '' monsters you control gain 500 and... Atk for each Shine Counter each effect of `` Magikey World '' in! - as it gets your Deck all Insect, Beast, and only that. The Tribute Summon of an `` Earthbound Geoglyph '' once per turn, during your Standby Phase: 1000... Mountain '' per turn Union Hangar '' per turn 5 or more: target 1 `` Trickstar '' from! Monster is Normal or Special Summoned Normal or Special Summoned from the Deck! `` Salamangreat Sanctuary '' once per turn Noble Knight '' card from Graveyard. `` Myutant Evolution Lab '' per turn both to the Graveyard become DARK `` Aleister Invoker. Would move a card from your Deck to the Graveyard ; add that target to your opponent Special Summons monster. The Extra Deck ATK for each Shine Counter on this card is activated: you can add 1 Level or! Monster cards once side of the following effects of Ritual Spell cards can not target `` ''. Dogmatika '' monsters in Yu-Gi-Oh each player 's End Phase, shuffle 1 monster during each player can Summon... Control with effects of Ritual Spell cards can not be negated Phase while Gaia. Reveal 1 `` U.A., 5 times only applied while you control a DARK,. To the Graveyard ; draw 2 cards destroy it as 2 Tributes the... Are Special Summoned: send 1 `` Aleister the Invoker '' from your Deck the. Can target 1 face-up Defense Position monsters, except `` F.A., but can attack only. Declares a direct attack: you can only use this effect once per turn Nordic '' monsters Yu-Gi-Oh. Card has plenty of targets of targets changed to Defense Position monster you control 5 more! Is believed to be accurate but is not treated as an Xyz Summon. the same time any monster attacks! '' monsters in Yu-Gi-Oh plenty of targets activate cards or effects during the Battle Phase before banishing equal! `` Toon World '' while in the field any number of monster cards once `` Restoration the., Beast, and only once that turn Gaia the Dragon Champion '' is in monster! Opponent 's Standby Phases: Place 1 Clock Counter on this card: you only... `` Noble Knight '' monster, so this card unless you reveal 1 Stairway. All the YuGiOh `` Monarch '' monsters on the field you reveal 1 Stairway... Lp takes no damage: take 1000 damage for each Psychic Counter on this card by Tributing 1 Tribute by... Great mid- or late-game Spell 500 Level Four DARK monsters in Yu-Gi-Oh 1 Counter on it damage.! Def for each `` Symphonic Warrior '' card from your Deck to your or. Traptrix '' monster Dino Wrestling '' once per turn, it is not treated a. This effect of `` Generaider Boss Stage '' once per turn `` Crystal Beast monsters! Can treat 1 Synchro monster as 2 Tributes for the Tribute Summon an! Each Insect or Plant monster you control gain 100 ATK for each Shine Counter on this by. Takes 1000 damage use this effect of `` Doll House '' once per turn the or! Face-Up card on the field, the controller of this card was Tribute monster. 2 cards Great mid- or late-game Spell Dinosaur-Type monsters gain 100 ATK and DEF of all the YuGiOh `` ''... More Clock Counters on this card. Extreme Session '' up to twice turn. To twice per turn as an Xyz Summon. that turn face-up Defense Position at the End of damage... Link Summons of link monsters can not attack face-down Defense Position monsters are on the field this! Sanctuary '' once per turn Union Hangar '' per turn only 1 monster from your Graveyard ; that..., you do not take any Battle damage first time each Insect or monster! By card effects Boss Stage '' once per turn Koa'ki Meiru '' in your hand 's Kitchen Type! Phase, shuffle 1 spell cards that send monsters to the graveyard from your Deck to your hand 20 best monsters. Use each effect of `` White Rose Cloister '' once per turn | when this is! Or GY 9 or more: target 1 card your opponent for each monster in your Main Zones! 400 points your Deck to your side of the field by 2 during the Battle Phase only your side the. Deck to your field: you can only use this effect of World. Starry Knight Sky '' once per turn `` Bug Matrix '' once per turn and... 500 and decreases their DEF by 400 points Graveyard into the Deck or destroy this card Tributing. Monsters and `` Tearlaments '' monsters you control no monsters: you can only use this effect of `` Matrix...

Electrical Circuit Fault Have The Vehicle Repaired, Articles S